Gold d’Lockes lost her heart the moment the curse took hold, left behind as what everyone in the household calls a still doll, and the belief that her missing heart is the actual key to breaking the curse hangs over every other mystery the story raises. Locked Heart builds its whole premise around finding that heart again, sending a young woman named Aura Renali into a forest mansion nobody’s approached in seven years. A terrible curse fell on the once prestigious d’Locke family back then and cut them off from the rest of the world. Instead of finding an empty house, Aura gets greeted by a family of talking plush toys, and joining their household means slowly working toward the truth behind the curse that turned them into something nobody else was willing to get close enough to understand.
Dicesuki, a small studio out of the Philippines that went on to build the well known Cinderella Phenomenon, made this one first, releasing it free in Ren’Py on itch.io before an Android version followed on Google Play in July 2016. The story draws loose inspiration from Goldilocks with a few touches of Beauty and the Beast folded into the curse itself, running past sixty thousand words across three parallel character routes built around Royal LeBlanc, Sol d’Lockes, and Deon d’Lockes. There are no bad endings anywhere in the structure, just a normal ending and a separate best ending branching off from a shared decision point later in each route.
Royal serves the household as a butler in training rather than a d’Locke by blood, and his own history explains why he keeps everyone at arm’s length before Aura ever shows up. He lost both parents at four years old and was taken in by the family’s previous butler, a loss that left him closed off until Gold herself broke through his defenses and became one of the only people he let get close. That fear of losing someone else the way he lost his parents sits underneath every bit of his early coldness toward Aura.
Sol holds the weight of being made heir over his older brother during childhood, which pushed him into acting mature and dependable well before he was ready for it. That pressure shows in how openly he disapproves of Deon’s more carefree, responsibility-avoiding attitude. Sol’s rigid ideas about how a lady ought to be treated, right down to consistently addressing Aura as My Lady, put him at odds with Deon and Royal whenever either of them treated her more casually than Sol thought was proper.
Deon lost his own claim to the family name in that same decision that made Sol heir instead, and his lack of responsibility traces back to a tragic history the story only gradually reveals. Watching that explanation reframe scenes I’d already read earlier gave his route a shape the other two don’t quite share.
Lillie works the household as its maid, energetic enough to have kept up an obvious, unsubtle crush on Sol, whom she’s taken to calling Prince, through everything the family’s been through. Miss Maria carries the title of nanny, though calling her that undersells just how firmly she runs the household as tutor, head maid, and disciplinarian all at once, a reputation that’s earned her the nickname demon nanny among the rest of the cast.
A mysterious figure known only as the Toymaker moves through the edges of the story too, aware of the household’s troubles well before Aura ever arrives, though the game keeps most of her actual involvement deliberately out of reach until it matters.
The mystery behind the curse ties directly into a locket connected to Gold’s own history, and piecing that connection together gave the softer romance scenes a real undercurrent of dread I wasn’t expecting from a story that opens on talking teddy bears. Aura herself reads a little too insecure and prone to overthinking for my taste in the earliest chapters. Watching her grow more confident as she settled into the d’Locke household, including working through her own father’s death along the way, gave that early weepiness somewhere real to go.
Character sprites render each love interest in both their plush toy form and their human form. Switching between those two versions of the same character never once felt like a gimmick, more like a visual reminder of exactly what the curse actually costs each of them. A generous number of CGs mark the story’s bigger moments, and the whole interface uses a GUI designed specifically to match the fairy tale tone rather than reusing a generic template.
Background music repeats often enough across scenes that I started noticing the loops by the later chapters, though nothing about it actively worked against the mood a given scene was going for. No voice acting covers any of the cast either, which put the full weight of selling Sol’s rigid formality against Deon’s looseness on the writing alone. For the most part the script managed that without leaning on the art to do work the dialogue should have been doing itself.
Reaching a best ending after working through which parts of Aura’s growing feelings actually held up against the curse’s own reveal made the story’s short length feel focused rather than rushed.
Verdict
Gold’s missing heart hangs over every route in Locked Heart, and the three men orbiting her family, Royal’s fear of loss, Sol’s rigid formality, Deon’s buried grief, all end up shaped by the same absence in different ways. A generous CG count and toy-to-human sprite switching make the free presentation feel deliberate rather than thrown together, and the writing carries Sol and Deon’s contrasting personalities well even without any voice acting to lean on. Aura’s early insecurity asks for some patience, but a story this willing to braid Beauty and the Beast into Goldilocks earns the short time it asks for by the time a best ending actually lands.



