By using VN Paths, you agree to our Privacy Policy and Terms of Use.
Accept
VN PathsVN PathsVN Paths
  • Home
  • Walkthroughs
  • Reviews
  • Basics
  • Glossary
  • Support Us
Reading: Death End Re;Quest 2 Review
Notification
VN PathsVN Paths
Search VN Paths
  • Home
  • Walkthroughs
  • Reviews
  • Basics
  • Glossary
  • Support Us
Follow US
Reviews

Death End Re;Quest 2 Review

Share

Death end re;Quest 2 draws heavy inspiration from a manga called Dolls Fall, both stories written by the same author, Makoto Kedouin, whose background writing the Corpse Party series shows through clearly in how committed this game stays to real horror rather than treating dark themes as surface dressing.

Compile Heart built its reputation on the cheerful, irreverent Neptunia series, so watching that same studio open a game with its protagonist killing her abusive father and getting cleared as self defense makes for a jarring introduction. Mai Toyama gets sent to Wordsworth Academy, an all girls dormitory in the town of Le Choara, in the aftermath. When she learns her mother has also died, her search for her missing sister Sanae pulls her into a town hiding real secrets behind a mysterious religion called El Strain.

Compile Heart and Idea Factory developed the game as the seventh entry in the studio’s Galapagos RPG line, with Kedouin collaborating alongside returning character designer Kei Nanameda from the original Death end re;Quest.

Death end re;Quest 2 released in Japan for PlayStation 4 on February 13, 2020, with a worldwide Steam release that August and Switch ports following in Japan in 2021 and internationally in early 2022.

The sequel trims some of the first game’s mechanics too, removing its Hacking system entirely and dropping the rule where a character’s corruption meter hitting 100% meant their death. Returning characters also get an extended list of moves across different elements to keep them viable this time around.

The structure splits each day cleanly in two. Daytime hours play out as visual novel sequences, letting a reader explore the school and surrounding town, talk with secondary characters, and dig into optional scenes that flesh out both the central mystery and the wider cast. Nighttime shifts into traditional dungeon crawling combat instead, against monsters called Shadow Matter that emerge once the sun goes down.

Julietta, a social services worker, first points Mai toward Wordsworth, and once there she runs into the bully Vina Miles and her assigned roommate Rotten Dollhart, daughter of Headmistress Midra. Liliana rounds out the central trio alongside Mai and Rottie, carrying her own tragic family history that the story unpacks gradually rather than all at once.

What gives the VN half real teeth is how the game handles wrong choices. Rather than a simple game over screen, incorrect decisions trigger brutal CG illustrations depicting friends being slaughtered, adding real weight to decision making rather than existing purely for shock value.

Combat leans on a distinctive, physics inspired system where launching enemies into each other and the arena walls carries a satisfying, almost billiards like quality, giving the turn based structure real mechanical identity beyond typical genre convention. A separate Ao Oni crossover mode even lets Mai get hunted by swarms of the titular oni for anyone chasing bonus content past the main campaign.

The VN sections fluctuate across the roughly twenty five hour campaign, with a strong mystery setup giving way to stretches that don’t consistently deliver on that early promise. The soundtrack, while still solid, gets carried over wholesale from the first game rather than composed fresh for this entry.

Where the game runs into its most serious, platform specific trouble is the Nintendo Switch port. Sub twenty fps framerates, severe input lag that makes basic movement frustrating, long load times, and animations that snap into position rather than transitioning smoothly make that version a clear step down from PC and PlayStation.

Watching Mai’s search for her sister pull her into something this openly willing to depict real horror, rather than softening it for a broader JRPG audience, gave the whole campaign a weight that comfortable genre fare usually avoids.

Verdict

Death end re;Quest 2 stands out in a JRPG landscape dominated by comfortable, cutesy fantasy by committing fully to real horror and real trauma, using consequence driven CG death sequences to give its visual novel half real weight rather than treating dark themes as shock value alone. Its physics inspired combat system carries a distinct mechanical identity, and the story’s early mystery setup shows real promise even where the writing’s overall quality fluctuates across its lengthy campaign. The Switch port specifically suffers from serious technical dysfunction worth avoiding, but on more stable platforms, this remains a distinctive, uncompromisingly dark entry for readers looking for a JRPG willing to go somewhere darker than the genre usually dares.

Death End Re;Quest 2 Review

3.5 out of 5
A distinctively dark, consequence-driven horror JRPG that stands out from its genre’s usual comfort, held back by inconsistent writing and, on Switch specifically, genuinely serious technical problems.
Story 3.5 out of 5
Characters 3.5 out of 5
Writing 3 out of 5
Presentation 3.5 out of 5
Emotional Impact 4 out of 5
Good Stuff Consequence-driven CG death sequences give wrong choices genuine narrative weight rather than shock value alone A distinctive, physics-inspired combat system gives turn-based battles real mechanical identity Commits fully to genuine horror and trauma in a genre landscape dominated by comfortable fantasy Corpse Party writer Makoto Kedouin’s involvement brings real horror pedigree to the story
Bad Stuff Writing quality fluctuates wildly across the VN sections’ roughly twenty-five-hour campaign The Nintendo Switch port suffers from genuinely serious technical dysfunction, including sub-20fps framerates and severe input lag The soundtrack is lifted wholesale from the first game rather than composed fresh for this entry

Support US

Want to support the cost of running VNPaths and creating more guides, walkthroughs, and visual novel resources? Click the Ko-fi button below to buy us a coffee. Our ambition is simple: to make VNPaths the world’s #1 destination for visual novel guides and walkthroughs. Every coffee brings us one step closer.

You Might Also Like

Heaven Will Be Mine Review

3.8 out of 5

Cold Front Review

4 out of 5

Three Wishes Review

3 out of 5

Crimson Spires Review

3.8 out of 5

Paradise Review

4 out of 5

Fleeting Summer’s End Review

3.5 out of 5

Mediterranea Inferno Review

4.5 out of 5

1bitHeart Review

3.9 out of 5

Liar! Uncover the Truth Review

3.6 out of 5

walk in the sun Review

4.5 out of 5

The Divine Speaker Review

4.3 out of 5

Arcana Famiglia Rinato Review

3.9 out of 5

Subscribe to our newsletter to get our newest articles instantly!

  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms Of Service
  • Support Us

Copyright © 2024-2026 VNPaths.com. All Rights Reserved