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Reading: Hatsumira -from the future undying- Review
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Hatsumira -from the future undying- Review

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The idea of an isekai usually begins with someone escaping an ordinary life. Hatsumira -from the future undying- takes a far stranger approach. Ichiro Mimori isn’t looking for a fresh start when another world finds him. He’s a Japanese Imperial Navy pilot who has already accepted his own death, making his sudden arrival in a fantasy land feel less like a reward and more like another mission he never expected to survive.

Ichiro’s final moments over the Pacific lead him into a world inhabited by dragons, mermaids, beastfolk, undead, and other races struggling to coexist. After being rescued by the dragon princess Yukikaze, he becomes involved in the growing conflict between these nations while searching for answers about why he survived and whether returning home is even possible. I appreciated how the story let those mysteries develop gradually instead of rushing to explain everything immediately.

The setting quickly became one of my favorite parts of the game. Each race has its own culture and history, making the world feel much larger than a simple fantasy backdrop for the romance routes. Rather than existing only to introduce new heroines, the different nations contribute to the political and social tensions that drive the story forward, giving the adventure a satisfying sense of scale.

Ichiro also stood out more than I expected. Instead of fading into the background as a passive protagonist, he brings the discipline, experience, and perspective of a wartime pilot into every situation. Watching him adapt to an unfamiliar world without abandoning the values that shaped him made him consistently engaging to follow, and I found myself caring as much about his personal journey as the mysteries surrounding the world itself.

The visual novel is structured across multiple chapters before branching into heroine routes, allowing relationships to develop naturally over time. Spending so much time traveling with the cast meant the romances felt like they grew from shared experiences rather than existing simply because the story demanded them. Even outside the romantic moments, I enjoyed seeing the group interact as they explored the world’s many regions.

Presentation is another clear strength. Akio Watanabe and Fumio’s character artwork gives the cast a distinctive look, while INO’s creature designs help the fantasy races stand apart from one another. The large variety of environments also reinforces the feeling that Ichiro is traveling through a genuinely expansive world rather than moving between disconnected story locations. The game features Japanese voice acting for the heroines and supporting cast, while Ichiro remains unvoiced. I thought this worked surprisingly well, allowing the supporting characters’ performances to carry emotional scenes while leaving room for my own interpretation of the protagonist’s reactions. I also appreciated that the optional adult content never feels necessary to understanding the story. The all-ages version stands comfortably on its own, with the central focus remaining on the fantasy adventure, character relationships, and the mystery surrounding Ichiro’s arrival.

Verdict

Hatsumira -from the future undying- succeeds by combining an unusual wartime premise with a well-developed fantasy setting and a protagonist who remains interesting long after the initial twist. The gradual worldbuilding, strong cast, and attractive presentation kept me invested throughout, while the slower chapter-based structure gave both the story and its relationships room to breathe. If you’re looking for an isekai that spends as much time building its world as it does its romances, Hatsumira delivers a rewarding journey.

Hatsumira -from the future undying- Review

3.7 out of 5
A sprawling, well-crafted isekai fantasy epic carried by an unusually strong protagonist and genuinely varied worldbuilding, uneven across its four main routes but worthwhile for readers ready for its considerable length.
Story 3.5 out of 5
Characters 4 out of 5
Writing 3.5 out of 5
Presentation 4 out of 5
Emotional Impact 3.5 out of 5
Good Stuff Ichiro stands out as an unusually well-written, engaging protagonist for the genre Genuinely varied fantasy tribes give the world real cultural texture beyond generic trappings A dense, chapter-heavy structure lets romance routes develop naturally rather than feeling rushed Strong art pedigree from Grisaia series veterans elevates the overall presentation
Bad Stuff The undead heroine Reah’s route is specifically and harshly criticized as unnecessary and poorly executed Individual routes generally favor fun interactions over deep characterization The game’s massive scope and length demand real time commitment before all routes can be explored

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