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Kiss of Revenge Review

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Kiss of Revenge

Most mobile otome games open with a meet-cute. Voltage’s Kiss of Revenge, released in Japan on December 6, 2012 under the title Fukushu no Kisu o Anata ni, literally To You, it is a Kiss of Revenge, before an English localization followed on September 10, 2013, opens with a woman spending twelve years training to become a surgeon for the express purpose of killing the hospital director responsible for covering up the medical error that killed her mother. The tension between the protagonist’s carefully planned revenge and her growing, unwanted feelings for people connected to the man she’s hunting gives the whole story real psychological weight.

She stands out immediately for having an actual surname, Maeshiro, inherited from her mother Misae, a detail Voltage hasn’t extended to any other protagonist across its wider catalog. She plays under her maternal grandmother’s name specifically to keep her real identity hidden once she transfers from a hospital in her hometown of Shimane to Ebisu General Hospital in Tokyo, the same hospital where her mother died on the operating table twelve years earlier. What sets this apart from Voltage’s typically lighter catalog is how capable and driven the protagonist actually is. Rather than the passive, easily swept-along heroine common to a lot of the studio’s other releases, she’s a skilled surgeon with real professional competence, and her five romance options complicate her plans specifically because most of them tie directly back to the source of her grief.

Issei Sezaki, the reserved, talented surgeon who happens to be her target’s own son, anchors the story as its central route. Soichiro Irie, born on Rebun Island and drawn into medicine after watching a community doctor care for people with real dedication, wanted to bring better healthcare to rural areas before circumstances at Ebisu General pulled him toward compromise instead, and small details like his sweet tooth and childhood dream of being a superhero gave him warmth underneath his more guarded professional exterior. Kyosuke Narumi, the head nurse’s son, spent much of his own childhood sick and hospitalized before working his way into Antoku Medical School and eventually into the hospital’s Internal Medicine department, a path shaped in part by the same director both women in this story are trying to hold accountable. Junpei Miyashita, a childhood first love re-entering her life at the same time, adds a second axis of emotional complication, forcing the story’s central question, whether forgiveness is even possible or whether it’s a betrayal of her mother’s memory, into difficult territory rather than resolving it easily. Naoya Hasegawa, whose mother Miki runs a small restaurant, arrived later as a Season 2 exclusive character, and he’s also the one visual break from an otherwise uniformly brown-haired, brown-eyed cast, drawn instead with blond hair and golden eyes that make him stand out the moment he’s on screen.

Structurally, this breaks from typical Voltage convention too. Past each character’s eighth chapter, the story offers an optional alternate story with its own distinct ending, entirely the player’s choice to pursue rather than something forced, and the narrative also splits partway through into two larger distinct paths, with the alternate direction requiring a separate paid purchase. I found that layered branching, small per-character alternate endings stacked on top of a bigger structural fork, pushed the game closer to a real branching visual novel than the studio’s more familiar soap-opera plotting usually reaches for. Soichiro and Kyosuke each carry a full Season 1 main story, epilogue, another story, and another story epilogue, followed by a Season 2 main story, epilogue, and another story of their own, while Naoya, arriving only with Season 2, gets his own main story, epilogue, and another story without any Season 1 material to speak of. A later Naoya route, unlocked only after the game won Voltage’s 2016 Spring Revival Like and Download Competition, and an April 2016 second season adding a fuller epilogue and side stories for every other character, extended the experience considerably, though the Japanese version’s own second-season epilogue and side content still hadn’t caught up to what English readers had already received. That later content also introduced Takafumi, a new character who goes on to factor into most of the other routes rather than staying confined to just one corner of the story. A run of named sub-stories, among them Our First Winter, Sweet Spring, Noel Night for Two, and A Year’s Worth of Love, extended individual routes even further inside Voltage’s Love 365 app, the platform the whole game runs through.

Presentation reflects the story’s heavier tone deliberately, with a noticeably more muted color palette and different art style compared to the brighter, more conventionally cheerful look of Voltage’s other romance titles, a choice that suits the material even if it’s a real departure for anyone coming from the studio’s lighter catalog. No voice acting appears anywhere in the game, consistent with Voltage’s mobile catalog generally, which leaves the muted art and the writing itself to carry all of the emotional weight without any vocal performance to lean on. The game runs with no bad endings across any of its five main routes, which kept the tension centered on how the protagonist gets to resolution rather than whether she reaches one at all. Content across several of those routes gets fully explicit, worth knowing going in given how much darker the setup already is compared to a typical Voltage release.

Verdict

Kiss of Revenge commits fully to a darker, morally complicated premise, letting its capable, driven protagonist wrestle honestly with whether pursuing revenge or finding forgiveness actually serves her better. Its unusual mid-story branching structure and muted, tonally appropriate art style set it apart from the studio’s more typical soap-opera fare, and Issei’s and Junpei’s routes both use the central revenge plot to generate real emotional stakes rather than simple romantic obstacles. A teased third season that never materialized leaves the story feeling incomplete, but for readers looking for a mobile otome willing to go somewhere heavier than genre convention usually allows, this remains a distinctive entry in Voltage’s catalog.

Kiss of Revenge Review

3.8 out of 5
A genuinely distinctive, tonally ambitious mobile otome that trades genre-typical lightness for a darker story about grief and the psychological toll of revenge, anchored by an unusually capable protagonist.
Story 4 out of 5
Characters 4 out of 5
Writing 3.5 out of 5
Presentation 3.5 out of 5
Emotional Impact 4 out of 5
Good Stuff A genuinely capable, driven protagonist breaks from the passive-heroine convention common to the studio’s other releases An unusual mid-story branching structure elevates the format beyond simple two-ending genre convention A muted, tonally appropriate art style deliberately reflects the story’s heavier subject matter Issei’s and Junpei’s routes use the central revenge plot for real, earned emotional stakes
Bad Stuff A teased third season never materialized, leaving longtime fans with an incomplete story Contains a serious depiction of attempted sexual assault in at least one route, worth knowing going in The Japanese version’s additional content reportedly lagged behind the English release for some time

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