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BlazBlue Centralfiction Review

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You’ve fought this fight before. That’s the strange, disorienting sensation that opens BlazBlue: Central Fiction, dropping you back into a conflict you’d swear you already finished, before the game slowly reveals that everyone’s memories have been scrambled and none of it is quite what it seems.

Everyone still standing has been swept into a false, ever shifting version of their world called the Embryo, stripped of the memories that made them who they were, and Ragna the Bloodedge along with the rest of this cast wakes up inside it convinced he’s reliving events from years earlier in the series. Old rivalries and alliances resurface before anyone realizes why they’re fighting who they’re fighting, and untangling that confusion becomes the entire engine driving the plot forward.

Story mode leans hard into that confusion right out of the gate, and it tested my patience even coming in with a working knowledge of the series already. A glossary sits ready to explain terminology the moment a scene gets too dense to follow, and an optional recap covering roughly a half hour of prior events waits at the start for anyone needing a refresher. Newcomers without years of series history behind them are going to have a rough time here. Returning characters pulled from spinoff novels and manga that never released outside Japan show up with barely any introduction, and the sheer weight of accumulated plot threads makes this feel like a reward built for people already invested rather than an invitation for people deciding whether to get invested at all.

Momentum picks up considerably past the halfway point, once the amnesia clears and characters start actually colliding with each other instead of circling the same confused territory. Reunions that had been building across multiple prior games finally land here, and watching separate arcs converge toward a shared ending gave the whole thing a sense of a story actually being allowed to close rather than pausing for another sequel. Whether that payoff carries the same weight for someone without that accumulated history behind them is a fair question, and it’s one this story mode doesn’t really try to answer for newcomers.

None of that pacing trouble touches the fighting itself, which Arc System Works, the studio that’s carried this series since its first entry, has sharpened into arguably its most refined form. Thirty five playable characters make this one of the deepest rosters the fighting game genre had seen at the time, and the newest additions carry real mechanical identity rather than feeling like palette swaps of existing fighters. Naoto Kurogane plays close to a straightforward rushdown character built around fast attacks, while Nine the Phantom trades the whole cast’s standard combo structure for an entirely different system, stockpiling elemental magic off her normal attacks and unleashing it through her drive input instead, giving her a slow, oppressive, screen controlling playstyle nothing else in the cast approaches. Hades Izanami rounds out the new additions with a learning curve steep enough to reward the players willing to put real time in.

Presentation carries the story mode’s slower stretches more than it gets credit for. Scenes play out almost entirely through character portraits and still backdrops rather than animated cutscenes, closer in feel to a visual novel than a typical fighting game story, and the sprite work itself, refined again over several prior entries, holds up well in motion once fights actually start. New stages get fully animated backdrops with their own ambient sound layered in, giving each location its own distinct atmosphere rather than functioning as pure background noise.

Composer Daisuke Ishiwatari gives the soundtrack a genuinely wide range, swinging from Ragna’s metal edged theme to Hakumen’s more classical Japanese instrumentation to entirely different registers for characters like Makoto, and battle themes land with enough weight that they carry momentum through longer matches rather than fading into the background.

Central Fiction is also the one entry in the series that dropped its English dub entirely, running Japanese audio only for the first time after previous games had consistently shipped with a full English cast. That’s a real loss for anyone who’d spent multiple games attached to specific performances, and I missed hearing Platinum the Trinity’s English voice specifically, given how much personality that dual, occasionally triple voiced character had carried in earlier entries. It’s a rough note to end a long running dub tradition on, especially for a game explicitly billed as this story’s finale.

Beyond the main story, arcade mode splits into three separate acts per character for the first time in the series, giving each fighter their own extended side story alongside the main plot. Grim Abyss layers light RPG progression on top of a survival gauntlet, Score Attack and the newer Speed Star mode both cater to players chasing leaderboard times, and new characters stay locked until story mode is finished, a reasonable design choice on paper that feels less reasonable once you factor in just how long that story actually takes to clear.

Emotional payoff here depends almost entirely on how much of the prior three games you’re carrying into this one. Reunions that read as simple relief to a newcomer land as genuine catharsis for anyone who’s tracked these relationships since the beginning, and the ending resolves several long running threads with a finality that’s rare for a franchise this large, even while leaving just enough unanswered to keep the door open.

Verdict

BlazBlue: Central Fiction delivers the deepest, most mechanically distinct roster the series had produced by this point, wrapped around a story mode dense enough to finally pay off years of accumulated plot for longtime fans, even if that same density makes the opening hours a genuine slog for anyone newer to the series. Losing the franchise’s long standing English dub stings more given how much else here was clearly built as a definitive send off. For anyone who’s stuck with Ragna’s story since the beginning, this closes it out with real technical polish and real emotional weight. For anyone considering jumping in cold, the fighting alone is worth the price of entry, but the story is going to ask a lot of patience and outside context before it starts paying you back.

BlazBlue Centralfiction Review

3.7 out of 5
BlazBlue: Central Fiction delivers some of the series’ deepest fighting mechanics alongside a story mode that finally pays off years of accumulated plot threads, even if that same story mode asks a lot of patience and prior context to fully land. The missing English dub is a real, disappointing loss for a game meant to close out its saga on a high note, but as both a fighter and a conclusion, it mostly delivers.
Story 3.5 out of 5
Characters 4 out of 5
Writing 3.5 out of 5
Presentation 4 out of 5
Emotional Impact 3.5 out of 5
Good Stuff Genuinely deep, technically satisfying combat across a roster of thirty-five distinct characters New characters like Nine the Phantom bring real mechanical variety rather than reskinned movesets A story mode that finally pays off years of accumulated plot threads for longtime fans Substantial additional single-player modes, including Grim Abyss and Speed Star, that extend replay value
Bad Stuff A dense, exposition-heavy opening stretch that drags before the story finds momentum No English dub included, a real step down from every prior mainline entry in the series Heavy reliance on returning spin-off characters that can genuinely confuse players without that background New characters locked behind completing a lengthy story mode
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