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Reading: Suzerain – Walkthrough And Guide
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Suzerain – Walkthrough And Guide

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Suzerain tracks choices across Rayne’s presidency rather than presenting a simple route selection screen. Each ending below has its own section with a line-by-line set of decisions or conditions for the Sordland campaign. Election Defeat has separate epilogue variations, so they appear under individual headings as well. These are route requirements, not guarantees that one isolated dialogue choice overrides earlier political, economic and military decisions. The Kingdom of Rizia DLC has a different protagonist and ending structure and is not covered here.

Reelection Ending

Prologue and Turns 1–3 — Commit to either a workable reformist constitution or a politically supported alternative.
Turns 1–9 — Restore economic growth and living standards; avoid a sustained debt-driven depression.
Turns 3–7 — If pursuing reform, win Assembly support, then secure at least six Supreme Court votes.
Throughout — Avoid prolonged unrest and do not alienate the military.
Turn 9 — Avoid an unwinnable war with Rumburg; a successful conventional war can also secure reelection.
Turn 10 — At the final family dinner, decline retirement.
Election campaign — Emphasize the recovery and the achievements of your administration.
Finish the campaign and win a second term.

Coup d’État Ending

Throughout — Alienate the armed forces or allow severe unrest to persist.
One route — Reduce the military budget, transfer Gendarmerie away from Defence, and fail to stabilize public opinion.
Another route — Allow unresolved unrest while retaining the Old Guard and General Staff.
Do not purge the General Staff through an authoritarian decree.
Do not win the war with Rumburg, since a war victory takes precedence.
Turn 10 — Ignore Deivid Wisci’s warning about the military.
At the dinner — Remain in Sordland rather than fleeing immediately.
Continue to the military coup.

Impeachment Ending

Keep the Supreme Court’s sole impeachment authority in the constitution.
Accept corrupt dealings or authorize other misconduct that can later be revealed.
Do not secure a protective constitutional impeachment reform.
Do not fully conceal or neutralize the evidence against Rayne.
Avoid a war or coup that would replace the impeachment outcome.
Continue into the impeachment trial epilogue.
Emergency-decree alternative — Cooperate with the Old Guard, then violate the conditions of your arrangement through policies such as relaxing immigration and privatizing state companies.

Assassination Ending

Ensure an unresolved assassination threat remains active, such as hostile surviving oligarchs or an unresolved BFF uprising.
Do not dismantle the faction planning the attack.
Do not rely on the Secret State Police to intercept the attacker.
Do not accept Serge’s Lucky Charm.
Keep Rayne in office through the final election campaign; avoid endings that preempt the speech.
Continue to the last campaign speech and the assassination sequence.

Election Defeat Ending

Complete the term without triggering war, coup, impeachment, exile, retirement or assassination.
Allow public support to weaken enough that Rayne cannot win reelection.
If challenged at the USP party congress, Rayne can also lose his nomination.
Do not select retirement.
Run through the election result and finish with a defeat.

Forced Out Ending

Set up a loss of the USP nomination or general election.
Remain politically involved instead of retiring.
For the classic variation, preserve enough support for the USP to win while Rayne personally loses control of it.
During the subsequent political epilogue, follow the party-government confrontation.

A New Hope Ending

Take the reformist constitutional path.
Pass the 3% electoral threshold as part of constitutional reform.
Engineer a defeat in the USP primary so Rayne can form a new party.
Avoid a coup or impeachment while weakening the economy late enough to lose the election.
Continue with the new party and win Assembly representation, but not the presidency.
In the epilogue, oppose Lileas Graf’s attempt to concentrate presidential power.

Demoted Ending

Lose control of the USP or lose the election without retiring.
Remain active in party politics.
During the post-election political negotiations, back the winning political faction.
Accept a vice-presidential appointment if the resulting coalition offers it.

Retirement Ending

Avoid active war, coup or impeachment conditions that override retirement.
Turn 10 — During Rayne’s final family dinner, announce that you are retiring from politics.
If the family encourages another term, insist on retirement.
Alternative — After losing the USP primary to Lileas Graf, tell your Vice President you will leave politics.
Continue through the retirement epilogue.

Exile Ending

Build toward a coup or impeachment threat while remaining out of an active war.
Wait for Deivid Wisci’s warning or an equivalent late-game signal.
Turn 10 — At the family dinner, decide to leave Sordland immediately.
Do not select the option to delay the escape for a week.
At the checkpoint, identify yourself and ask to pass; other options may depend on available wealth.
Proceed to Kyrute and finish the exile epilogue.

Lost War Ending

Start a conventional war with Rumburg or fail to avert its ultimatum.
Do not combine a coherent military preparation plan with the allies, infrastructure and economic support needed for victory.
Use a military strategy incompatible with the forces you actually developed.
Allow the campaign to fail during its operations.
Continue to the Lost War conclusion.

World at War Ending

Join the Arcasian Treaty Organization (ATO) or the Contanan Security Pact (CSP).
Turn 9 — During the plane incident, proactively declare war on Rumburg.
Continue into the global-conflict sequence.
Read the newspaper and open the letter at the final briefing.
Proceed to the nuclear-war ending.

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