This walkthrough follows the English Sega CD version of SNATCHER. It covers all three acts and its single fixed ending. Enter dialogue and examination commands in the order shown, repeating them when the game does not reveal the next menu option immediately. Some investigation steps can occur in a different order, but the instructions below follow a consistent path. Save before major shooting sequences.
Act 1 – Snatch
JUNKER Headquarters
At the reception desk, select Enter.
Select Talk to speak with Mika.
Ask about JUNKERS.
Ask about Mika.
Select Enter again.
Go to the Chief’s Office.
Ask the Chief the initial five available questions to receive your ID Card and Cash.
Leave the office.
Visit the Engineering Room.
Visit the Detective’s Office and leave.
Visit the Computer Room and leave.
Visit the Shooting Range and leave.
Return to Engineering.
Ask Harry about Navigators.
Ask about Blasters.
Ask about Snatchers.
Ask about Metal Gear repeatedly until Gibson’s call arrives.
Enter the Turbocycle.
Travel to the Factory Ruins.
Get out of the Turbocycle.
Abandoned Factory and Gibson
Look around outside and investigate available objects until you hear the scream.
Enter the factory.
Move and choose Advance.
Look at Little John.
Investigate Little John.
Investigate his Memory Chip.
Move and Advance.
Move and Advance again.
Look at the body.
Investigate Gibson.
Investigate Gibson’s clothing.
Look at the key.
Investigate the key.
Investigate Gibson’s clothing again.
Look at the paper.
Investigate the paper.
Investigate Gibson’s corpse twice.
Inspect his right hand.
Investigate the hair.
Investigate the skin sample.
Inspect the corpse again.
Investigate the organic compounds.
Advance.
Look to the front.
Investigate the front.
Investigate the dirt and sand.
Continue checking the area until Gillian sneezes.
Retreat.
Move and Retreat.
Move and Retreat again.
Look at Little John.
Move and Retreat.
During the Insector shooting section, press A to draw your blaster and C to fire.
After the enemies are defeated, choose Move and Exit.
Evidence at JUNKER Headquarters
Go to the Detective’s Room.
Look at the nearby desk.
Investigate the desk.
Investigate the drawer.
Open Possessions, select Use, then select Gibson’s Key.
Inspect the disk and capsule.
Look at the disk and capsule.
Investigate the locker.
Investigate the coat.
Look at the chess piece.
Investigate the chess piece.
Visit Engineering.
Look at Harry.
Look at the brandy bottle.
Investigate the brandy bottle.
Use Metal Gear’s videophone.
Dial Napoleon: 39-5644.
For the 100 Days riddle, enter REIGN.
For the Revolution riddle, enter IS ENDED.
Return to reception and enter the Turbocycle.
Gillian’s Apartment and Katrina
Travel to Gillian’s Apartment.
Enter the apartment.
Look at the shelf.
Find the photograph and investigate it.
Record Jamie’s number: 39-3444.
Call Jamie at some point during Act 1.
Leave and travel to Gibson’s House.
Investigate the house.
Knock on the door.
Talk to Katrina.
Show your JUNKER ID from Possessions.
When asked Gibson’s age, answer 55.
For Katrina’s identifying questions, answer BIRTHMARK.
Next answer HEART.
Next answer THIGH.
Go to the Study.
Look at the window to uncover the garden route.
Look at the chessboard.
Look around the room.
Look at the computer.
Look at the desk.
Inspect the bottle.
Inspect the photo.
Investigate the bottle, photo and chessboard.
Investigate the computer.
Use the Disk from your inventory.
Explore the backyard garden by examining each available object.
Return to the Study.
Go to the Living Room.
Leave the house and return to the Turbocycle.
Napoleon at Alton Plaza
Travel to Alton Plaza.
Look and Investigate repeatedly until Napoleon appears.
Show Napoleon your ID.
Talk about Gibson.
Ask about Buffalo Cuisine Restaurant.
Use Cash.
Ask about the restaurant again.
Ask about Outer Heaven.
Ask about the club and its location.
Use Cash to buy the location information.
Ask about Plato’s Cavern.
Ask again if the location option has not appeared.
Send Napoleon home.
Use Metal Gear’s videophone to call Plato’s Cavern (the listed number may vary by localization).
Ask where the store is.
Hang up.
Return to the Turbocycle.
Plato’s Cavern and Outer Heaven
Travel to Plato’s Cavern.
Enter the store.
Look at the wall.
Look at the masks.
Purchase either suitable mask.
Leave the store.
Travel to Outer Heaven.
From Possessions, choose Use and select the Mask.
Enter Outer Heaven.
Look at the dancer.
Call the dancer.
Show Gibson’s photo and ask about the suspicious customer.
Ask follow-up questions about the customer’s appearance.
Return to headquarters to construct the montage image.
Follow the new lead to Ivan’s location.
Inspect Ivan’s door and knock until the encounter advances.
Search his room and bathroom.
Move on to Freddy’s Apartment.
Freddy’s Apartment and Act 1 Boss
At Freddy’s Apartment, go to Room 202.
Look at the plate and door.
Investigate the plate and door repeatedly until motion is detected.
Knock about three times.
Choose Talk twice to be admitted.
Look at Lisa three times.
Talk about Freddy as a suspect twice.
From Possessions, choose Show, Photo, then Montage Photo.
Talk about the montage.
Ask about Freddy twice.
Ask about his health.
Ask about his occupation.
Ask about his alibi.
Ask about the sneeze.
Look at the wall.
Investigate the map.
Ask about the meaning of the map.
Enter the bathroom.
Look at the mirror.
Look at the bathtub.
Investigate the bathtub.
Look at the shelf.
Look at the bottle.
Investigate the bottle.
When attacked, aim at the Snatcher’s head; five headshots defeat it.
Look at the remains.
Investigate the remains until the scene transitions outside.
Investigate the door.
Investigate the lock.
Investigate the possible exits.
Repeat the examination until Open Door becomes available.
Open the door.
Look and investigate the room repeatedly until motion is detected.
Enter the bathroom.
During the last Act 1 shooting event, fire at the top-middle position.
Save after the Act 1 conclusion.
Act 2 – Cure
New Leads and the Hospital Search
At JUNKER Headquarters, go to Engineering.
Collect the video-memory clue from Harry.
Use the videophone to call Napoleon at 39-5644.
Leave headquarters and visit Alton Plaza.
Look around and investigate until Napoleon appears.
Talk about the hospital clue.
Show the recovered video memory.
Offer Cash where required.
Ask about the possible clinic.
Call Jamie at 39-3444.
Call Neo Kobe Pharmaceuticals at 39-1009.
Travel to Oleen Hospital.
Look at the building’s exterior.
Examine the sign and entrance.
Enter and examine the lobby.
Investigate the reception desk.
Investigate the animals.
Ask about the hospital’s specialty.
Ask about the doctor.
Return to Gibson’s House and investigate the residence and backyard.
Ask after Katrina.
Look for Katrina at Alton Plaza.
Go to Gillian’s Apartment.
Investigate the footprints.
Examine the shower booth several times.
Open the shower booth.
Study the hospital list.
When asked to choose a name, enter QUEENS.
Queens Hospital and Patient Record
Travel to Queens Hospital.
Enter the hospital.
Look at and investigate the reception switches.
Operate the switches to open the doors.
Enter Door 3.
Turn on Metal Gear’s light.
Inspect the drawer.
Inspect the picture.
Inspect the vase.
Inspect the matches.
Examine the upper-left part of the room.
Use the videophone to call Napoleon.
Travel to Outer Heaven and speak to the relevant contact.
Question the person about the hospital patients.
Describe the distinguishing body type.
Describe the voice and accent.
Describe the personality.
Mention smell and sneezing.
Show the patient record.
When the elements-based code question appears, enter BENSON.
Chase and Secret Basement
During the pursuit, choose Press Button.
Choose Drive into Sandpile.
Choose Hit Cliff.
Choose Jump Out.
Repeat the actions as prompted to finish the chase.
Return to Queens Hospital.
Enter Door 3.
Switch on Metal Gear’s light.
Examine the vase and locate the hidden stairway.
Descend into the basement.
Use Switch 1.
Use Switch 2.
Enter Door 1.
Examine the skeleton.
Examine the monitors.
Examine the ceiling.
Investigate the detector.
Survive the shooting scene.
Go to Door 2.
Examine the shelf.
Inspect the containers.
Inspect the ceiling.
Inspect the desk and other clues.
Return to the switch controls.
Activate Switch 1 and Switch 2 together.
Enter Door 3.
Examine the body and surrounding evidence.
Determine the time and cause of death.
Reconstruct the remains according to the scene prompts.
Enter the air duct.
Turn Metal Gear’s light on.
Inspect the scratches.
Inspect the ground.
Inspect the sand.
Inspect the ceiling.
Investigate the pollen.
Move forward and survive the next fight.
Use the Look, Talk and Listen commands to complete the escape.
Headquarters Confrontation
At Freddy’s Apartment, examine the map and leave.
Inspect the taxi.
Board the taxi and supply the destination when asked.
Survive the chase and shooting sequence.
Arrive at JUNKER Headquarters.
Look at the shutter.
Investigate the security booth.
Open the shutter.
Search the interior offices.
Go to the Chief’s Office.
Look at the desk.
Look at the stain.
Investigate the stain.
Search the ceiling.
Survive the following shooting sequence.
Go to Engineering.
Go to the Detective’s Room.
Go to the Shooting Range.
Go to the Computer Room.
Return to the Chief’s Office.
Go to the hallway.
Return to the front lobby.
The opponent is using Mika as a shield: shoot only when the target appears in a corner.
Land five safe hits without striking Mika.
Save after Act 2.
Act 3 – Junk
Final Investigation and Church
At JUNKER Headquarters, respond to the opening questions.
Enter ULTRAVIOLET RAYS.
Enter UNDERPASS.
Enter SNEEZE.
Enter SNOW 9.
Enter MOSCOW.
Enter the Turbocycle.
Travel to the Church.
Get out of the Turbocycle.
Look at the building.
Investigate the building.
Look around.
Investigate the area.
Enter the Church.
Look at the portrait.
Investigate the portrait.
Look around the room.
Investigate the room.
Choose Continue Back.
Look at the Snatchers.
Investigate the Snatchers.
Look around the back area.
Investigate the containers.
Continue farther back.
Look at the cylinder.
Look at the Snatch process.
Investigate the area.
Look at the door.
Investigate the door.
Look around.
Investigate the terminal.
Investigate the cylinder.
Complete the first shooting encounter.
Complete the second shooting encounter.
For the third shooting sequence, do not fire.
Continue through the conclusion and credits.



