This game branches into three character routes, and each of those routes can resolve in a good, neutral, or bad ending depending on how firmly you stand your ground when tensions rise. The differences between outcomes are subtle—often a single response changes whether a moment becomes reconciliation, avoidance, or collapse.
Below are the full dialogue paths for Viktor, Vern, and Vonn. Pay close attention to the late choices in each route, as those final responses are what ultimately lock in the ending you receive.
Viktor Good Ending
Risk it!
Push it
Stay
Walk around the forest
Go back
Forgive him
It’s nothing
Accept
Listen
Yes
Viktor Neutral Ending
Risk it!
Push it
Stay
Walk around the forest
Go back
Forgive him
It’s nothing
Decline
Listen
Yes
Viktor Bad Ending
Risk it!
Forget it
Go back to the mansion
Forgive him
It’s nothing
Decline
Listen
No
Vern Good Ending
Risk it!
Forget it
Go back to the mansion
Don’t accept his apology
It’s about this place
Why not?
Upstairs
Are you scared of ghosts?
You
I won’t
Yes
Stay calm
Vern Neutral Ending
Risk it!
Forget it
Go back to the mansion
Don’t accept his apology
It’s about this place
It’s not your problem
Downstairs
Don’t you believe in ghosts?
Your brothers
It depends
Stay calm
Vern Bad Ending
Risk it!
Forget it
Go back to the mansion
Don’t accept his apology
It’s about this place
Downstairs
Don’t you believe in ghosts?
Your brothers
I won’t
No
Stay Calm
Vonn Good Ending
Risk it!
Push it
Stay
Go back to the mansion
Don’t accept his apology
It’s nothing
Admit it
Make him apologize
Ask what he’s doing
Stay calm!
Yes
Vonn Neutral Ending
Risk it!
Push it
Stay
Go back to the mansion
Don’t accept his apology
It’s nothing
Admit it
Let it slide
Leave him alone
Stay calm!
Yes
Vonn Bad Ending
Risk it!
Push it
Stay
Go back to the mansion
Don’t accept his apology
It’s nothing
Admit it
Let it slide
Ask what he’s doing
Stay calm!
I don’t know


