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Reading: Danganronpa 2: Goodbye Despair – Walkthrough And Guide
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Danganronpa 2: Goodbye Despair – Walkthrough And Guide

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Danganronpa 2 has one main story ending, reached after six compulsory chapters. This guide gives the class-trial answers in order. During Daily Life, visit each prompted location and complete story events. During Deadly Life, examine all highlighted evidence and talk to every available witness until the investigation finishes. In the trials, “Evidence > statement” means fire that Truth Bullet at the specified statement, or use it as a Truth Sword in a Rebuttal Showdown. “Agree” means target a blue agreement point. Answer wording is based on the English PC edition.

Prologue – Welcome to Dangan Island!

Classroom
Start a New Game and follow the opening classroom scenes.
Beach
Examine the tree, monitor, ocean, and surveillance camera.
Talk to Nagito Komaeda.
Open the e-Handbook when it becomes available.
Leave the Beach and cross the bridge toward the other island locations.
Airport
Talk to Gundham Tanaka and Kazuichi Soda.
Rocketpunch Market
Talk to Ibuki Mioda and Mikan Tsumiki.
Hotel Site
At the pool, speak to Fuyuhiko Kuzuryu, Mahiru Koizumi, and Nekomaru Nidai.
Enter the Hotel Lobby and speak to Peko Pekoyama and Chiaki Nanami.
Enter the Restaurant and speak to Sonia Nevermind and Teruteru Hanamura.
Usami Corral / Ranch
Talk to Hiyoko Saionji and Akane Owari.
Jabberwock Park
Talk to Byakuya Togami to finish meeting the students.
Return to the Beach
Go back to the Beach when Usami summons everyone.
Speak to Byakuya.
Speak to other students until the next scene begins.
After the interruption, leave the Beach and go to Jabberwock Park.
Watch the scenes with Monokuma and Usami to finish the Prologue and begin Chapter 1.

Chapter 1 – Destination Despair

Bloodstain Under the Table > moved the body
Select Knife
Night-vision Goggles > Byakuya couldn’t see
Duralumin Case > brought them to the crime scene
Duct tape
Select Murder Threat
Glowing paint
Nekomaru’s Account > before the blackout (agree)
Party Dishes > laxatives
Irons in Storage Room > caused a power surge (agree)
A/C Timer > irons caused the blackout
Point to the desk lamp
The power cord
Select Nagito Komaeda
When he was cleaning
Ultimate Lucky Student
Mikan’s Autopsy Results > knife he hid
Select Ibuki’s Account
Because there’s no blood on Nagito
Select Storage Room Tablecloth
Hangman’s Gambit: UNDER THE FLOOR
Select Gundham Tanaka
Chiaki’s Account > no alibi
Kitchen Equipment List > used a light (agree)
Fire Door > Kazuichi have seen
Select Teruteru Hanamura
Select Knife
Gaps in Floorboard > I was in the dining hall
Select Embarrassing Pose
Hangman’s Gambit: IRON SKEWER
Panic Talk Action: MEAT ON THE BONE
Closing Argument: place the pictures showing Chiaki guarding the building, the irons and A/C timers activating at 11:30, Nagito’s goggles, the glowing knife, the fire door, the tablecloth, and the iron skewer.

Chapter 2 – Sea and Punishment, Sin and Coconuts

Opening questions, in order: Mikan; Girl B; Ibuki; Mahiru; Fuyuhiko; He had a little sister; High school girl who died at the beginning; Because Girl E was the killer
Broken Vase Photo > window shattering
Stolen School Swimsuit > beating her with gravel (agree)
Guy F
Select Metal Bat
Footprints on the Beach > didn’t go
Letter on Mahiru > only during my morning walk
Point to closet
Gummy Bag > dropped the gummy
Mikan’s Autopsy Report > last ounce of strength
Shower Room > washed it off in the shower
She can’t get dressed by herself
Select Letter on Mahiru
Both Letters
Logic Dive: Before Hiyoko arrived > After Hiyoko left > Beach house
Point to closet, then the surfboard case on the second shelf
Memorize other than the shower > would’ve been impossible
The drinks inside the refrigerator
Trash Can > no water bottles
Select Peko Pekoyama
Small window in the shower room
Hangman’s Gambit: BAMBOO SWORD
Panic Talk Action: BAMBOO SWORD BAG
Closing Argument: arrange the images of the forged letters, Hiyoko and Mahiru arriving, the mask, water bottle, surfboard case, footprints, gummy and bamboo sword.
Nationality
The body discovery announcement
Select Fuyuhiko Kuzuryu
Select Ending Prize.

Chapter 3 – Trapped by the Ocean Scent

Movie’s Invitation Ticket > imitating the movie
Semitransparent Glob > from the inside
Glue
Hangman’s Gambit: WALLPAPER
Logic Dive: It was hidden > The wallpaper > They covered the pillar
To mix up the killing order
Blood on the Soles > sign she stepped on something (agree)
Smudge on the Floor > blood
Mikan’s Account > nobody has an alibi
Motel Room Key > went of her own free will (agree)
Sonia’s Account > fought the killer
Select Stepladder
Point to side of stepladder
Hangman’s Gambit: FILMING LOCATION
Logic Dive: The camera > The music venue > They took it with them
Destroyed it
Hangman’s Gambit: CONFERENCE ROOM
Music Venue Curtain > look like the conference room (agree)
Select Candle
The Ibuki in the conference room
Select Mikan Tsumiki
Rope Used for Hanging > someone’s lie (agree)
Memorize killer’s mistake > camera angle
Panic Talk Action: THEATER BONUS PRIZE
Closing Argument: order the hanging video, tote bag, removed wallpaper, lighting, surveillance equipment and glue panels.

Chapter 4 – Do Ultimate Robots Dream of Clockwork?

New-Looking Hammer > beat the crap
The broken pillar
Pillar Fragments > tipping the pillar over
Strange Feeling in Tower > exact same place
Oil on the Floor > everything
The Life-Threatening Game
Point to sky, then forest
Logic Dive: They exist > They’re the same building > Vertically
The floors above Grape House
Strange Feeling in Tower > dummy
Hangman’s Gambit: ELEVATOR
They were all on the floor
Only the floor moves
Kazuichi’s Account > vertically
An eight-sided shape
Point to area on top of Grape House
Falling
Good Night Button > moving object
Wire > doorknob on the floor (agree)
Clock’s Alarm Timer > still been in sleep mode
He collided with the pillar
Radio Clock > messed with the clock
Logic Dive: The time in the building > The building’s clocks > Both houses
Akane’s Account > the sound when he fell (agree)
Two Hours
Monokuma Tai Chi
Select Nagito Komaeda
Hangman’s Gambit: DELUXE ROOMS
Select Gundham Tanaka
Memorize secret passageway > the only means of travel
Select Nagito Komaeda
Wire > maelstrom of blind confusion
Panic Talk Action: THE FOUR DARK DEVAS
Closing Argument: sequence the 5:30 alarm, changed clocks, hamster, wire and door handle, damaged Strawberry Hall door, hammer and fall.

Chapter 5 – Smile at Hope in the Name of Despair

Duct Tape > tortured Nagito
Duct Tape > after they killed him
Monokuma Panels > opening the door (agree)
Select MP3 Player
The killer couldn’t have left
Select Nagito Komaeda
Burned Rope > tie up your own arms and legs
His right sleeve
Monokuma Plushie > propped the knife somehow (agree)
Blood on Left Hand > rules out his left hand
Gripping
Cord
Logic Dive: Above Nagito > A ceiling girder > The spear’s cord
Select Monokuma File #5
Hangman’s Gambit: CAUSE OF DEATH
Monokuma’s Special Poison > something that cannot be seen (agree)
Logic Dive: Gas > Through his nose
The sprinklers
The container
Hangman’s Gambit: FIRE GRENADE
Select Piece of Blue Paper
When we all threw the grenades
Nagito Komaeda
Nagito Komaeda
To make someone throw the poison
Closing Argument: arrange the poison, grenades, lighter, rope, spear cord, tape, plushie, video and shattered grenade images.
His talent
The traitor
Select Chiaki Nanami
Panic Talk Action: MONOMI’S NOTEBOOK
Final Dead Room
Sonia’s Account > Me
Monokuma’s Account > it was fake beforehand.

Chapter 6 – This Is the End, Goodbye Academy of Despair

Hangman’s Gambit: VIRTUAL
Our school memories
List of Subjects > lived that life (agree)
Select Fuyuhiko Kuzuryu
Neo World Program > a killing game
Observer
Chiaki Nanami
Logic Dive: Hajime and the others > Hajime and the others > To recover from despair
Hangman’s Gambit: KILL US ALL
Vision of Nagito > destroyed your own bodies (agree)
Choose …
Email to Makoto Naegi > defy
Panic Talk Action: 11037
Junko Enoshima
Jabberwock Park
Press Graduate
The school trip’s rules
The Reserve Course students
Select Shutdown Sequence
Not enough people
Revert to Ultimate Despairs
Logic Dive: The Future Foundation > The killings > Surveillance cameras
Teacher’s final decision
The founder of the academy
Hope Cultivation Plan > created hope (agree)
Choose Graduate
During the next Nonstop Debate, listen without shooting
Listen through all statements; memorize part of the game > eternal game utopia
Memorize Create the Future; shoot every available opposing weak point
At Awaken, repeatedly click; at Store Power, hold the input
Rebuttal: Future > Hopeless Future
Panic Talk Action: THAT’S WRONG!
Continue the epilogue to the story ending.

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