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Reading: Animamundi: Dark Alchemist – Walkthrough And Guide
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Animamundi: Dark Alchemist – Walkthrough And Guide

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Animamundi: Dark Alchemist has twelve major story endings plus distinct Game Over variations. Unlike conventional romance novels, endings depend on dialogue flags, inventory and research progression. Some collected items persist across plays, enabling outcomes unavailable on a first run. Chapter names below identify the location of each required decision. The alchemy section lists the items necessary to avoid the premature A Quiet Corrosion ending.

Before Starting – Inventory and Ending Locks

The first chapter, A Messenger at Twilight, determines which bonus item appears later. Answering I am not, or selecting A woman or Either, enables certain St. Germant-related branches, but can block Bruno’s ending. Selecting A man unlocks a different bonus scene.
Earn the Crown of Kether on Mikhail’s first ending before attempting Netzach or Hod. Hod also needs Die Geestelike Brulocht.
Save before each pivotal chapter. Collect supplies through search and shopping, and research new compounds when materials become available.
Important: Some English PC releases have an A Quiet Corrosion inventory bug preventing completion of the Philosopher’s Stone. If the necessary item is missing despite meeting its requirements, investigate version-specific fixes before restarting.

Philosopher’s Stone – Required Item Chain

The Royal Physician: Herbs + Alcohol → Aqua Vita.
Demon in the Church: obtain Philosopher’s Egg from Ruthberg’s shop.
The Great Paracelsus: Philosopher’s Egg + Aqua Vita → Prima Materia.
Den of Homunculus: Aqua Vita + Prima Materia → Opaque Fluorite.
Outbreak of War: Sulfur + Opaque Fluorite → Philosopher’s Sulfur.
Civil Strife: Mercury + Opaque Fluorite → Philosopher’s Mercury.
A Luminescent Blessing: have Philosopher’s Sulfur, Philosopher’s Mercury, Opaque Fluorite and Philosopher’s Egg to make the Philosopher’s Stone.
For the successful chalice outcome in The Great Paracelsus, select chalice E.
If missing Opaque Fluorite at Soup of Life, or any core Stone material at A Luminescent Blessing, the story can lead to A Quiet Corrosion.

Kether – Mikhail Ending 1 Ending

Demon in the Church — Drink; Seek help
Palace of Hatred and Jealousy — Threaten Bruno with the sword
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Outcome of the Showdown — Cut to kill
The Other Lillith — Do not join the Hell-Fire Club
Experiments under the Castle — Go; Look for St. Germant (or indicate you are fine)
Awakening — Finish the research
Inferno — I’m not Lucifer
Purgatorio — Repent for every sin and accept atonement
Paradiso — Accept the exchange

Craft the Philosopher’s Stone before this finale. Obtain the Crown of Kether. This ending unlocks other routes.

Malchut – Mephistopheles Ending Ending

Demon in the Church — Drink; Seek help
Palace of Hatred and Jealousy — Threaten Bruno with the sword
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Outcome of the Showdown — Cut to kill
The Other Lillith — Do not join the Hell-Fire Club
Experiments under the Castle — Go; Look for St. Germant
Awakening — Finish the research
Inferno — Continue kissing

Use the Kether route choices up to Inferno, then take Mephistopheles’ alternative. Rewards the Crown of Malchut.

Geburah – Mikhail Ending 2 Ending

Demon in the Church — Seek help
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Experiments under the Castle — Don’t go
Awakening — Finish the research

If you joined the Hell-Fire Club instead, accept Sandwich’s proposal at Entering the Society and avoid channeling spirits at Ruler’s Curse.

Tiphereth – Lillith Ending Ending

Demon in the Church — Seek help
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Awakening — Say farewell to Lillith

If the Great Paracelsus chalice puzzle failed, bathe Lillith during Soup of Life. Avoid side choices that trigger another ending.

Binah – St. Germant and Lillith Ending 1 Ending

A Messenger at Twilight — Do not select A man
Home Sweet Home — Lillith is dead
Demon in the Church — Drink; Seek help
Oriental Curio Shop — See St. Germant home
Palace of Hatred and Jealousy — Threaten Bruno with the sword
Confession — Leave Lillith in the cellar; Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Experiments under the Castle — Don’t go
Awakening — Finish the research

Requires an appropriate introductory response and the St. Germant scenes.

Cochma – St. Germant and Lillith Ending 2 Ending

A Messenger at Twilight — Do not select A man
Home Sweet Home — Lillith is dead
Demon in the Church — Drink; Seek help
Oriental Curio Shop — See St. Germant home
Palace of Hatred and Jealousy — Threaten Bruno with the sword
Confession — Leave Lillith in the cellar; Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Outcome of the Showdown — Play for sport
The Other Lillith — Do not join the Hell-Fire Club
Experiments under the Castle — Go; Look for St. Germant
Awakening — Finish the research

For a failed chalice puzzle with Crown of Kether, bathe Lillith during Soup of Life.

Netzach – St. Germant Ending Ending

Home Sweet Home — Lillith is dead
Demon in the Church — Drink; Seek help
The Great Paracelsus — Select a chalice other than E
Oriental Curio Shop — See St. Germant home
Confession — Leave Lillith in the cellar; Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Outcome of the Showdown — Play for sport
Soup of Life — Transfer the homunculus
The Other Lillith — Do not join the Hell-Fire Club
Experiments under the Castle — Go; Look for St. Germant

Requires Crown of Kether already in the inventory.

Iesod – Sylvie Ending Ending

Demon in the Church — Seek help
The Great Paracelsus — Select any chalice other than E
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Soup of Life — Transfer the homunculus
Experiments under the Castle — Don’t go
Awakening — Say farewell to Lillith

If St. Germant’s home scene occurred, hide Lillith elsewhere before selecting to keep her in the mansion.

Chesed – Bruno Ending Ending

A Messenger at Twilight — Obtain an Onyx outcome; do not select A woman
Home Sweet Home — Lillith is dead
Scars — Play innocent
Forest of Grief — Go toward the brighter light
Demon in the Church — Seek help
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
Soup of Life — Examine the rats
Experiments under the Castle — Don’t go
Awakening — Finish the research

The Onyx and Forest of Grief scene are crucial. The Crown of Chesed is earned from this variant.

Chesed – Dashwood Ending 1 Ending

Home Sweet Home — Lillith is dead
Scars — Go outside to talk
The Hell-Fire Club — Leave things in Dashwood’s hands
Demon in the Church — Drink; Seek help
Oriental Curio Shop — Try to channel a spirit
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
The Other Lillith — Join the Hell-Fire Club
Entering the Society — Accept Sandwich’s request
Ruler’s Curse — Buy something in Ruthberg’s shop; successfully channel a spirit
Wolfgang Zaberisk — He’s clumsy

Avoid choosing A woman in the introduction if you want the Hell-Fire Club chapter.

Blank – Ruthberg Ending Ending

Home Sweet Home — Lillith is dead
Scars — Go outside to talk
The Hell-Fire Club — Leave things in Dashwood’s hands
Demon in the Church — Drink; Seek help
Oriental Curio Shop — Try to channel a spirit
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
The Other Lillith — Join the Hell-Fire Club
Entering the Society — Accept Sandwich’s request
Ruler’s Curse — Buy something in Ruthberg’s shop; successfully channel a spirit
Wolfgang Zaberisk — He’s Sandwich’s lackey (or He’s fake)

Same major route as Dashwood 1, but the final Wolfgang reply gives Ruthberg’s outcome.

Hod – Dashwood Ending 2 Ending

Home Sweet Home — Lillith is dead
Scars — Go outside to talk
The Hell-Fire Club — Leave things in Dashwood’s hands
Demon in the Church — Drink; Seek help
Oriental Curio Shop — Try to channel a spirit
Confession — Keep Lillith in the mansion
Den of Homunculus — Accept the contract
The Other Lillith — Join the Hell-Fire Club
Entering the Society — Decline Sandwich’s request
Ruler’s Curse — Buy something in Ruthberg’s shop; successfully channel a spirit

Requires both Crown of Kether and Die Geestelike Brulocht in inventory.

Pride Bad Ending

The Hell-Fire Club — Escape

Covetousness Bad Ending

Den of the Homunculus / A Demon’s Torment — Reject the pact; then refuse to die

Lust Bad Ending

A Messenger at Twilight / Palace of Hatred and Jealousy / Awakening — I’m not; A woman or Either / Let events unfold / Finish research or say farewell

Anger Bad Ending

Awakening — Betray Mephistopheles

Gluttony Bad Ending

Experiments under the Castle — From Mikhail’s Kether path: Go; I’m looking for Bruno

Envy Bad Ending

Confession — Give Lillith to St. Germant

Sloth Bad Ending

Den of the Homunculus / A Demon’s Torment — Reject the pact; then accept death

A Quiet Corrosion (Sloth variant) Bad Ending

Soup of Life / A Luminescent Blessing — Arrive without Opaque Fluorite or the full four Philosopher’s Stone materials

Queen Lillith Bad Ending

Inferno — Request to see Lillith

He Who Does Not Sin Bad Ending

Purgatorio — Refuse to atone for any sins

Covetousness (Paradiso) Bad Ending

Paradiso — Refuse the exchange

Useful Research and Item Locations

The Nightmare Begins — Herbs, obtained during the chapter.
Home Sweet Home — Alcohol can be found through Search.
The Royal Physician — search for Bronze and inspect Bruno’s office for Cabala Writings.
Demon in the Church — purchase Philosopher’s Egg and Nitric Acid from Ruthberg.
Confession — Hydrochloric Acid + Nitric Acid → Royal Water.
Den of Homunculus — search for Mercury; research Opaque Fluorite as soon as Aqua Vita and Prima Materia are available.
Outcome of the Showdown — search for Iron; Gennai sells Sulfur.
The Other Lillith — Ruthberg sells Sulfur.
Outbreak of War — research Philosopher’s Sulfur from Sulfur and Opaque Fluorite.
Civil Strife — research Philosopher’s Mercury from Mercury and Opaque Fluorite.
A Luminescent Blessing — successful Stone synthesis produces Red Fluorite.
The Ruler’s Curse — search for Sulfur and use Ruthberg’s store if the Dashwood/Ruthberg ending requires spirit channeling.
The Great Paracelsus — selecting chalice E is the successful puzzle answer; alternate chalices enable certain other outcomes.

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