SYNESTHESIA has multiple route endings and bad endings, including Bad End 1, Keller End, Isla End, Eris End, Bad End 2, Bad End 3, Resign End, Spiral End, and the True End. The True Route unlocks after progressing through the earlier routes.
Main Route
Living Room
Institute
Main Street
Cheeky Dog
Offer to buy her another one
Inspect Picture Frame
Inspect Window
Inspect Bed
Apologise
Main Street
Arcade
Inspect Sky
Main Street
Main Street
Arcade
Main Street
Sharp’s Point
Wharfside
Institute
Inside Building
Inspect Second Door
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Inspect Lanyard
Inspect Student Profiles
Inspect Phi Correlation Report
Inspect Lanyard
Main Street
Arcade
Explore the institute
Institute
Inside Building
Far Hall
Staff Passage
Yes
Find another way
Institute
Inside Building
Yes
Explore the institute
Institute
Inside Building
Far Hall
Staff Passage
Run and Hide
Isla’s Crimson Fighter
Isla’s Crimson Fighter
Score at least 30 kills, then die.
Continue Route
Sharp’s Point
Inspect House
Wharfside
Main Street
Cheeky Dog
Arcade
Isla’s Crimson Fighter
Score at least 50 kills, then die.
Talk my way out of this
Yes
Charge Him!
Bad End #1
Open:
Tips & Chart
Open Flowchart
Select:
Wednesday, April 18th – Explore
Main Street
Sharp’s Point
Wharfside
Skip
Skip
Skip
Skip
Main Street
Cheeky Dog
Explore the institute
Skip
Main Street
Downtown
Apartment
Keller Ending
Follow the Main Route until Miss Keller’s mini-route becomes available and complete it through its route conclusion.
Isla Ending
Follow the Main Route through both Isla’s Crimson Fighter sections.
First game:
Score at least 30 kills, then die.
Second game:
Score at least 50 kills, then die.
Continue with:
Talk my way out of this
Yes
Charge Him!
Eris Ending
Open:
Tips & Chart
Open Flowchart
Select:
Thursday, April 26th – Story
Find Maya
Main Street
Arcade
Downtown
Inspect Building
745312
How close one’s DNA matches Phi
The colours are information from other worldlines
Inspect Poster
Inspect Bottom Left Floor
Inspect Safe
6839
Sharp’s Point
Inspect Sky
Main Street
Institute
Inside Building
Search Behind the Buildings
Inside Building
Enter the Institute
Far Hall
Staff Passage
Snow’s Office
Inspect Papers
Inspect Scuba Gear
Take the Plunge
Up
Yes
Take the Plunge
Down
Left
Right
Up
Left
Up
Inspect Computer on the right
Inside Building
Go to Ayako!
Bad End #2
Open:
Tips & Chart
Open Flowchart
Select:
Tuesday, May 1st – Choice
Resist!
Let Ayako Go
Bad End #3
Open:
Tips & Chart
Open Flowchart
Select:
Tuesday, May 1st – Choice
Hold on to Ayako
Resign Ending
Use the Tuesday, May 1st – Choice branch from the True Route and choose the route option that leads to the Resign Ending.
Spiral Ending
Use the Tuesday, May 1st – Choice branch from the True Route and choose the route option that leads to the Spiral Ending.
True Ending
Complete the preceding route progression until the True Route unlocks.
Follow the True Route through:
Thursday, April 26th – Story
Find Maya
Main Street
Arcade
Downtown
Inspect Building
745312
How close one’s DNA matches Phi
The colours are information from other worldlines
Inspect Poster
Inspect Bottom Left Floor
Inspect Safe
6839
Sharp’s Point
Inspect Sky
Main Street
Institute
Inside Building
Search Behind the Buildings
Inside Building
Enter the Institute
Far Hall
Staff Passage
Snow’s Office
Inspect Papers
Inspect Scuba Gear
Take the Plunge
Up
Yes
Take the Plunge
Down
Left
Right
Up
Left
Up
Inspect Computer on the right
Inside Building
Go to Ayako!
Then use the final Tuesday, May 1st – Choice branch required for the True Ending.



