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Reading: Steins;Gate 0 – Walkthrough And Guide
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Steins;Gate 0 – Walkthrough And Guide

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STEINS;GATE 0

In Steins;Gate 0, progression is brutally simple—but easy to mess up if you don’t control your saves. There are 5 endings + 1 true ending, and almost all of them come from single phone call decisions. If you don’t place saves correctly, you’ll replay entire chapters for no reason. This guide eliminates that. Every save is placed at the exact branching point so you can clear everything in one clean run structure.

Twin Automata Ending

Prologue and Absolute Zero
Play normally
Open TIPS once you receive it.
Reply message with whatever option you prefer.

Closed Epigraph
Do NOT answer calls:
11/29 call from Amadeus → ignore (wait for auto-answer to get TIP 165)
12/5 call from Amadeus → ignore (get TIP 99 later)

Save 1 after Okabe says “I should really turn my smartphone off”
Turn phone OFF
Continue

A Stray Sheep
No choices

Orbital Eclipse
Save 2
Do NOT answer call

Recursive Mother Goose Ending

Load Save 2
Answer call

Antinomic Dual
Save 3
Do NOT answer call from 080X208X705

Promised Rinascimento Ending

Load Save 3
Answer call from 080X208X705

Promised Rinascimento
No choices

Gehenna’s Stigma Ending

Load Save 1
DO NOT turn phone off

X-Day Protocol
No choices

Pandora’s Box
Save 4
Answer call from Amadeus

Vega and Altair Ending

Load Save 4
Do NOT answer call

Presage or Recognize
No choices

Vega and Altair
Continue.
When you reach the end of Vega and Altair, the game does something that confuses a lot of players: it rolls the credits early. This is not the actual ending yet—it’s a checkpoint. At this moment, the game checks whether you previously completed the Promised Rinascimento route. That route quietly gives you the true ending flag, which is required to proceed.

If you followed this guide correctly, the story will continue after the credits into the next chapter. If you missed that flag, the game will simply stop here and send you back to the main menu, forcing you to replay earlier sections. This is why that earlier branch is non-negotiable.

Milky-Way Crossing

Milky-Way Crossing
At the start of Milky-Way Crossing, the game does one final completion check. If you collected the required TIPS earlier—especially the two missable ones in Closed Epigraph—you’ll receive the final TIP here.
From this point forward, there are no more branches or traps. Just follow the story to completion

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