A peaceful world can still feel like a prison if it’s the wrong kind of peaceful, and that’s the tension Centicerise builds this entire story around. Adelise Cotard lives in Socotrine, a world defined by its stillness, and that very peace becomes something she experiences as stifling rather than comforting. Her yearning for something beyond it eventually crosses her path with an entirely different realm, one built around fables and fae, and the central question driving the story becomes whether she’ll fight to preserve that newfound dream or ultimately choose to let it go.
Centicerise, working largely as a solo developer under the handle Centi, released the first Fallstreak game, now subtitled Requiem for my Homeland, back in 2020. That entry follows Velour Two-Six, a child soldier surviving in a world blanketed by everfalling ash after the Convergence of the Aukeran Sea and twelve otherworldly Calamities pushed humanity to the edge of extinction, told as a fully linear kinetic novel across an 80,000 word script, thirteen character sprites, more than thirty backgrounds, and twelve event CGs, backed by a twenty three track original soundtrack Centi composed and recorded personally.
Traum released September 3, 2025, Centicerise moving the launch up by several hours on release day itself, joking on social media that Silksong’s own launch that week was the real reason for the expedited delivery. A Discord server for the series launched alongside it.
As the second entry in the series, this continues Centicerise’s established interest in dark fantasy blended with real psychological weight, this time built around a decade of tragedy compressed into a fully linear, 115,000 word script that runs somewhere around ten hours to finish, priced at a minimum of $9.99.
The game carries its own content advisory for graphic depictions of death and violence, worth knowing plainly going in given how far Centicerise has been willing to push similar material in the first Fallstreak entry already.
A wide cast surrounds Adelise across the story, Eadem, Llana, Mei Lin, Noleta, Soffice, Alouette, Bacia, Belisaria, Faeroe, Bresal, Callia, Lirit, Damalure, Erwina, Lerona, and Tristyn among the names populating both Socotrine and the fable and fae realm beyond it.
The story’s own framing leans into themes of sacrifice and what people are willing to burn down in pursuit of something greater, alongside the lasting toll that pursuit leaves on those left behind, description that lines up with how bluntly Requiem for my Homeland handled its own child soldier protagonist and the war swallowing his world.
Presentation draws on the same emphasis Centicerise has built a reputation for across their catalog, evocative graphics enhanced by GFX work on a wide variety of expressive character sprites, dreamy and nightmarish backgrounds and CGs both, and a tailored original soundtrack meant to underscore both quieter emotional beats and more intense confrontations.
One recurring bit of internal shorthand made it out into the fandom too, the character Soffice’s script abbreviation of sof gets typoed often enough as sif that Centicerise has leaned into the accidental Dark Souls reference themselves. A Steam winter sale promotion for the game leaned into its wintery setting just as playfully, joking about snowball fights sitting right alongside actual bloodshed in the snow.
As a purely linear visual novel with no branching structure, the story asks for patient, sequential engagement rather than replay driven exploration, letting the narrative unfold exactly as intended without alternate paths to chase.
Verdict
Fallstreak 2: Traum continues Centicerise’s established interest in dark, psychologically weighted fantasy, building a hundred and fifteen thousand word linear story around themes of sacrifice, longing, and the cost of chasing something beyond a stifling peace. Its evocative presentation and tailored original soundtrack track closely with the studio’s prior work on Requiem for my Homeland, and the premise itself, a world’s stillness experienced as imprisonment rather than comfort, offers real thematic promise backed by a large, specific cast spanning both Socotrine and the fable and fae realm beyond it. A graphic content advisory for death and violence is worth knowing going in, but Centicerise’s consistent track record with atmospheric, carefully crafted dark fantasy makes this a strong pickup for readers already drawn to that specific register.



