In Hira Hira Hihiru, the structure is deceptively simple but easy to mess up if you don’t isolate the key choices. Each route is independent, and only a handful of decisions determine all endings. There is no point system—just clean branching. The first choice about giving money does not matter, so don’t overthink it. The goal here is to place minimal saves and extract every ending without replaying entire routes.
Tenma Ending #1 – Bad Ending
Talk it over more with Kinukawa.
Do it.
Insist on staying in the Tsunemi house to take care of Haruko.
Tenma Ending #2 – Normal Ending 1
Stop Kinukawa and think of another way.
Agree to move into the dormitories.
Tenma Ending #3 – Normal Ending 2
Talk it over more with Kinukawa.
Do it.
Agree to move into the dormitories.
Tenma Ending #4 – Happy Ending
Stop Kinukawa and think of another way.
Insist on staying in the Tsunemi house to take care of Haruko.
Chigusa Ending #1 – Normal Ending
For mother, this is home. I’ll forgive my uncle and have her spend the rest of the days here in peace.
Chigusa Ending #2 – Happy Ending
I’ll never let her go again. I’ll bring her to Tokyo where we can spend the rest of her days together.


