This game adds an extra layer of pressure by actively scoring your performances rather than just tracking dialogue flags. Your progression isn’t judged only by what you say or where you go, but by how well you perform under the Evaluation System. Managing that system is mandatory if you want to avoid being locked into a failure route.
Before aiming for any ending, you need to understand two things: at least four of the five large bulbs must be lit for a performance to count as a success, and the blue progress bar beneath the dialogue steadily decreases after each successful performance. If that meter stays too high as you approach one of the main endings, the game will force you into the Torta Bad Ending. Intentionally failing performances to “game the system” will backfire.
Below are the full routes for Lise, Fal, Torta, and the final Symphonic Rain ending. Pay close attention to save points, practice choices, and performance requirements, as several endings depend not just on decisions, but on meeting strict performance thresholds at the right time.
Lise Good Ending
You need to light five bigger bulbs as well as not less than seven smaller bulbs to perform successfully,
[11/28]
Explain carefully
Ask her
I don’t believe
[11/29]
*The Old Wing
[11/30]
*Cenacolo
[12/1]
*Classrooms
[12/2]
*Practice rooms
Don’t practice a song
[12/5]
Not today
Save 1
*The Old Wing
[12/6]
*The Old Wing
[12/7]
*The Old Wing
[12/8]
Ready when you are
[12/9]
*Practice rooms
Practice in parts
[12/12]
*The Old Wing
[12/17]
Yes
[1/19]
Save 2
Pass the final recital
Lise Bad Ending
Load Save 2
Fail the final recital
Fal Good Ending
You need to light five bigger bulbs to perform successfully,
Load Save 1
[12/5]
Not today
*Practice rooms
Practice in parts
[12/6]
*Practice rooms (Left)
Ready when you are
[12/7]
*Practice rooms
Practice in parts
[12/8]
*Practice rooms (Left)
[12/9]
*Practice rooms (Left)
[12/12]
*Practice rooms
Practice in parts
[12/13]
*Practice rooms (Left)
[12/14]
*Practice rooms (Left)
[12/15]
Go with Fal
[12/16]
*Practice rooms
Practice in parts
[12/17]
Let’s Practice
[12/20]
*Practice rooms (Left)
[12/23]
Go
[1/19]
Stop
Shut up!
[1/20]
I’ll go with you
Save 3
Fal Bad Ending
Load Save 3
That’s impossible
Torta Good Ending
Load Save 1
[12/5]
Practice
[12/6]
*Practice rooms (Right)
Practice in parts
[12/7]
*Cafeteria
[12/8]
Ready when you are
[12/9]
*Cafeteria
[12/12]
*Cafeteria
[12/13]
*Practice rooms (Right)
Practice in parts
[12/14]
*Cafeteria
[12/15]
*Practice rooms
Practice in parts
[12/16]
*Cafeteria
[12/18]
I do
Save 4
Torta Bad Ending
Load Save 4
I don’t know yet
Torta True Ending #1
Go back to the main screen and choose “Game Start”, then choose “Al Fine”
[11/28]
He Didn’t deny it
[1/20]
Sit down as told
Save 5
Get Changed
Torta Good Ending #2
Load Save 5
Leave in a hurry
Symphonic Rain Ending
Choose “I have to remember” to progress to the final route.
Go back to the logo screen, and then choose “Game Start”, then choose “Da Capo”
[11/28]
I have to remember
Explain carefully
Ask her
I don’t believe
[11/29]
*The Old Wing
[11/30]
*Cenacolo
[12/1]
*Classrooms
[12/2]
*Practice rooms
Don’t practice a song
[12/5]
Not today
*Cenacolo
[12/6]
*Going home
[12/7]
*Practice rooms
Compose
[12/8]
*Going home
[12/9]
*Practice rooms
Compose
[12/12]
*Practice rooms
[12/13]
*Practice rooms
[12/14]
*Going home


