There are many other dialogue choices available throughout the game, but if a specific conversation isn’t mentioned below, it means it doesn’t affect how the character views you or impact the storyline. In those cases, you can choose any response without concern for the consequences.
Karl Diesveld Ending
Day 1
“You only had to ask!”
“Spying? Pro-tip: don’t have private conversations in public places.”
Day 2
Join Karl
Disagree
Day 3
“Oh, hi, Karl”
“It’s true! He’s not a spy!”
“Look, if he was a spy, how is you treating him like this a good idea
Day 4
“You’re still popular with the rest of the crew then.”
“Damn it! If I find out who did this-!”
Go to the Party
Wave him over
Find Karl
“So we’re not friends then?” or “Seems sensible enough”
Any but “I’m not so sure I want that”
At this point, you are fully committed to this ending.
Connor O’Farrell
Day 1
“Copacetic!”
Day 2
“If it makes you happy, I would have said yes”
Day 3
“I wouldn’t say I was pretty.”
Day 4
Go to the party
Go and get some air
“Yeah, me too”
At this point, you are fully committed to this ending.
Bridgette Cotton
Day 1
“Blush awkwardly”
Any but “Pretty handsome” when talking about Connor later.
Day 2
“You don’t have to try so hard, you know?”
“Take your own table together”
“Yeah, I guess it is.”
Day 3
Hi, Bridgette, are you on break?”
“Ask her if she’d okay”
“Look on the bright side – maybe the ship will sink”
“I like your hair.”
Day 4
I guess that means ‘player name’ to the rescue”
“Maybe”
Go to the party
Go back to the cabin
“You can just be you”
Day 5
Any but “You were just drunk and emotional; forget about it”
At this point, you are fully committed to this ending.


