The VII Enigma has 16 endings: 12 Bad Endings, three Normal Endings, and one True Ending. Most Bad Endings branch directly from a single choice, so saving immediately before each decision lets you return to the main path without replaying entire chapters.
Ending #1 – Bad Ending 1
Chapter 1
Save 1
Make a break for it
Ending #2 – Bad Ending 2
Load Save 1
Stay calm and trust them for now
Save 2
Turns away to face Iker
Ending #3 – Bad Ending 3
Load Save 2
Extends his hand towards the console
Save 3
Try to outrun their pursuers
Ending #4 – Bad Ending 4
Load Save 3
Attempt a risky manoeuvre
Chapter 2
Save 4
Open it now
Ending #5 – Bad Ending 5
Load Save 4
Wait!
Save 5
Run!
Ending #6 – Bad Ending 6
Load Save 5
Follow the man
Chapter 3
The bunk room
The main room
Search the office again
The entrance shaft
Save 6
Scope it out now
Ending #7 – Bad Ending 7
Load Save 6
Wait for the others
Chapter 4
Memory set one
Save 7
Make a break for it
Ending #8 – Bad Ending 8
Load Save 7
Find a way to fight on
Chapter 5
Save 8
He cannot handle it
Ending #9 – Bad Ending 9
Load Save 8
We have to trust him
Save 9
Screams ‘Stop!’
Ending #10 – Chaos Ending
Load Save 9
Pushes her opponent forward
Chapter 6
Inform Iker the message is ready
Save 10
Send the message to 2043
Ending #11 – Tarah Ending
Load Save 10
Try to find another way
Yes
Inform Iker the message is ready
Check the Inbox
Chapter 7
Save 11
Save Tarah
Ending #12 – Bad Ending 10
Load Save 11
Say no to the voice
Save 12
Send a better warning to the past
Ending #13 – Bad Ending 11
Load Save 12
Look for another way forward
Save 13
Find another way forward
Ending #14 – Bad Ending 12
Load Save 13
Start the looping
Sends the message to 2043
Disrupts the Tempus system
Save 14
A round of her own
Ending #15 – Aeon Ending
Load Save 14
A swift follow up punch
VII
SURVIVE
Save 15
Steps into the AEON
Ending #16 – True Ending
Load Save 15
Heeds the Apparition
Keep moving forward



