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Reading: Lake of Voices – Walkthrough And Guide
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Lake of Voices – Walkthrough And Guide

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Lake of Voices has 16 endings. Many choices are timed. When the guide says Wait for timer, let the choice timer expire.

Common Route

You’re quite informed, Margret.
I believe we should go.
Nod seriously.
Pull Bemelle forward.
Kick it off!
The current format has been working good so far.
Wait for timer
Encourage her to keep going.
Put out a hand to stop him.
I will stay.
You’re important as well.

Save 1

Lu, wait.
Thank you for caring about me.

Save 2

I will come.
I am glad.

Save 3

Throw the lantern.

Save 4

Now.

Save 5

Ending #1 – Worth

Wait for timer
I won’t go. Let someone else stay.
…Take Lu.
Of course. Please do.

Ending #2 – Panic

Load Save 5
Move to pull him back.

Ending #3 – Guard

Load Save 4
Wait for timer

Ending #4 – Humanity

Load Save 3
Wait for timer
Now!
Please. Do.
Try to help.

Save 6

I can’t

Ending #5 – Change

Load Save 6
I want a chance.

Save 7

I can still help.

Ending #6 – Together

Load Save 7
I couldn’t leave Lu.

Ending #7 – Sacrifice

Load Save 7
Do not answer him.

Ending #8 – Pain

Load Save 2
Margret and I will come.
Watch.
Now!

Save 8

Say nothing
Say nothing

Ending #9 – Drink

Load Save 8
Perhaps you should take a full dose.
Say nothing.

Ending #10 – Distance

Load Save 1
I have to see Margret.
I offer her my arm.
We will come back soon.
Gaze back.
Fewer than those who have died without him.
Turn back.

Ending #11 – Determination

Start a new game.
You’re quite informed, Margret.
I believe we should go.
Place my hands over his.
Pull Bemelle forward.
Kick it off.
The current format has been working good so far.
Wait for timer
Encourage her to keep going.
Do nothing.
Margret, wait.
I offer her my arm.
I would not mind walking.
Gaze back.
Throw the lantern.
Now!
Wait for timer
I won’t go, let someone else stay.
…Take Bemelle.
Wait for timer

Ending #12 – Loyalty

Start a new game.
I’m sure you are forgiven Bemelle.
I believe we should go.
Place my hands over his.
Pull Bemelle forward.
Kick it off.
The current format has been working good so far.
Wait for timer
Encourage her to keep going.
Do nothing.
I have to see Bemelle.
Then I will continue to support you.
After we speak to Margret.
Walk closer to Bemelle.
Watch.
Now!
That could work.
Let me carry him.
Balance!

Ending #13 – Safe

Start a new game.
Say nothing
Say nothing

Ending #14 – Death

Start a new game.
You’re quite informed, Margret.
I believe we should go.
Nod seriously.
Wait for timer
Turn!
Say nothing.
I’m going to speak with the guide.

Ending #15 – Lost

Start a new game.
Say nothing
I believe we should go.
Nod seriously.
Pull Bemelle forward.
Kick it off!
The current format has worked so far.
Turn!
Do nothing.
I’m going to speak with the guide.
Sadness.
It’s not your fault.
I do not agree.
Oh… Yes.

Save 9

Guide?
Wait for timer

Ending #16

Load Save 9
Guide?
If you’d like to speak, please do.

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